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Marissa Manley
Welcome to my portfolio, dedicated to showcasing my programming prowess and game software development experience in gameplay, tools, mechanics, and technical animation. Enjoy exploring the diverse range of work I've crafted that exemplifies my technical proficiency and creative innovation. For more info on my background, visit the About page!

At a glance...

Game Projects

C++ Projects
Custom Game Engine
Graduate School Project
In Spring 2024, I built a custom, data-driven game engine from scratch for my Masters Degree.
Raytracer - OpenGL
Coursework Project
In Spring 2022, I created a Raytracer using the OpenGL API Library for a Computer Graphics course.
Bloom Graphics Implementation - OpenGL
Coursework Project
For the two-person final project of my Spring 2022 Computer Graphics course, I created an OpenGL-based window that demonstrates the implementation of various advanced graphics features, including Bloom lighting, Halo lighting, a walking camera, textures, and materials on 3D objects.
Minesweeper
Coursework Project
In Spring 2020, I programmed the algorithm for the minesweeper game using C++ in Visual Studio 2019.
2020 Voter Information
Coursework Project
In Fall 2020, I created a program that would read in and organize 2020 U.S. Voter information using various data structures in a team of three for the final project to my Data Structures and Algorithms course.
JSON Video Game Ad Runner
Internship Project
In Summer 2021, I programmed a hypothetical Video Game advertisement runner in C++ that read in a .JSON file as part of the interview process for an internship at Simulmedia.

Other Projects
React Node.js Website
Coursework Project
In Spring 2021, I began to create a live website using Node.js and React in a team of four for my Intro to Software Engineering course. The website is still in progress.
ALB3RT
Game Jam Project
In Fall 2021, I created a 3D game in Unreal Engine 4 in a team of two for a 48-hour Game Jam hosted by the University of Florida Game Developers' Association.
Berni & Murcer
Internship Project
Currently, as of Summer 2022, I am creating a 2D Rogue-lite game in Godot in a team of six for a year-long internship at Berni & Murcer.