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Marissa Manley

Welcome to my portfolio, dedicated to showcasing my programming prowess and game software development experience in gameplay, tools, mechanics, and technical animation. Enjoy exploring the diverse range of work I've crafted that exemplifies my technical proficiency and creative innovation. For more info on my background, visit the About page! 

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At a glance...

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Game Projects

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Graduate School Master's Thesis

Fantasmagorie

From November 2023 to August 2024, I programmed the character locomotion, system/engine tools, and puzzles for my Master's Thesis in a team of twenty.

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Two-Week Prototype Project

A Slime's Knightmare

At FIEA Fall 2023, I developed a modular, block-building system for a game prototype in a team of four for a graduate course titled Rapid Prototype Production.

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48-Hour Game Jam Project

Ozone Warriors

At the 2023 Armed Forces 48-hour Game Jam, I created realistic airship control/physics for a VR/AR five player multiplayer airship battle game in a team of ten.

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48-Hour Game Jam Project

Mystic Isles

April 1st-3rd 2022, I created a 3D RPG exploration game in Unity in a team of five for a 48-hour game jam.

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Spring Semester Project

Senior Project

In Spring 2023, I created an interactive graphics and shader demonstration in a team of three for my Undergraduate Senior Project.

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48-Hour Game Jam Project

fEAR

In Spring 2023, I developed an audio-based stealth horror game in Unity in a team of four for a 48-hour game jam.

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Coursework Project

Sandy Tires

In Spring 2021, I created a 3D Endless Driver Game in Unity in a team of four for a course titled Game Content Production 2.

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Coursework Project

TO BE THE FASTEST CLIMBER

In Fall 2021, I created a 2D Mobile rock climbing racing game on my own in Unity for a course titled Making Mobile Games.

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48-Hour Game Jam Project

Shroomageddon

February 25th-27th 2022, I created an FPS survival game in Unity in a team of four for a 48-hour game jam.

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C++ Projects

Custom Game Engine

Graduate School Project

In Spring 2024, I built a custom, data-driven game engine from scratch for my Masters Degree.

Raytracer - OpenGL

Coursework Project

In Spring 2022, I created a Raytracer using the OpenGL API Library for a Computer Graphics course.

Bloom Graphics Implementation - OpenGL

Coursework Project

For the two-person final project of my Spring 2022 Computer Graphics course, I created an OpenGL-based window that demonstrates the implementation of various advanced graphics features, including Bloom lighting, Halo lighting,  a walking camera, textures, and materials on 3D objects.

Minesweeper

Coursework Project

In Spring 2020, I programmed the algorithm for the minesweeper game using C++ in Visual Studio 2019.

2020 Voter Information

Coursework Project

In Fall 2020, I created a program that would read in and organize 2020 U.S. Voter information using various data structures in a team of three for the final project to my Data Structures and Algorithms course.

JSON Video Game Ad Runner

Internship Project

In Summer 2021, I programmed a hypothetical Video Game advertisement runner in C++ that read in a .JSON file as part of the interview process for an internship at Simulmedia.

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Other Projects

React Node.js Website

Coursework Project

In Spring 2021, I began to create a live website using Node.js and React in a team of four for my Intro to Software Engineering course. The website is still in progress.

ALB3RT

Game Jam Project

In Fall 2021, I created a 3D game in Unreal Engine 4 in a team of two for a 48-hour Game Jam hosted by the University of Florida Game Developers' Association.

Berni & Murcer

Internship Project

Currently, as of Summer 2022, I am creating a 2D Rogue-lite game in Godot in a team of six for a year-long internship at Berni & Murcer.

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